Details

Design Patterns in Modern C++


Design Patterns in Modern C++

Reusable Approaches for Object-Oriented Software Design

von: Dmitri Nesteruk

52,99 €

Verlag: Apress
Format: PDF
Veröffentl.: 18.04.2018
ISBN/EAN: 9781484236031
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<div>Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.</div><div><br></div><div><i>Design Patterns in Modern C++ </i>also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.</div><div><br></div><div><b>What You Will Learn</b><br></div><div><ul><li>Apply design patterns to modern C++ programming<br></li><li>Use creational patterns of builder, factories, prototype and singleton<br></li><li>Implement structural patterns such as adapter, bridge, decorator, facade and more<br></li><li>Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more<br></li><li>Apply functional design patterns such as Monad and more<br></li></ul></div><div><b><br></b></div><div><b>Who This Book Is For</b></div><div><br></div><div>Those with at least some prior programming experience, especially in C++.</div><div><br></div>
<div>1. Introduction.- Pt I Creational Patterns.- 2. Builder.- 3. Factories.- 4. Prototype.- 5. Singleton.- Pt II Structural Patterns.- 6. Adapter.- 7. Bridge.- 8. Composite.- 9. Decorator.- 10. Façade.- 11. Flyweight.- 12. Proxy.- Pt III Behavioral Patterns.- 13. Chain of Responsibility.- 14. Command.- 15. Interpreter.- 16. Iterator.- 17. Mediator.- 18. Null Object.- 19. Observer.- 20. State.- 21. Strategy.- 22. Template Method.- 23. Visitor.- 24. Maybe Monad.- Pt IV Appendix.- 25. Appendix A: Functional Design Patterns.</div><div> </div>
<b>Dmitri Nesteruk</b> is a quantitative analyst, developer, course and book author, and an&nbsp; occasional conference speaker.&nbsp; His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.
<div>Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.</div><div><br></div><div>Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.</div><div><br></div><div><b>You will:</b><br></div><div><ul><li>Apply design patterns to modern C++ programming<br></li><li>Use creational patterns of builder, factories, prototype and singleton<br></li><li>Implement structural patterns such as adapter, bridge, decorator, facade and more<br></li><li>Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more<br></li><li>Apply functional design patterns such as Monad and more<br></li></ul></div><div><br></div><div><br></div>
Apply design patterns to modern C++ programming Learn behavioral patterns such as chain of responsibility, command, and iterator Use structural patterns such as adapter, bridge, and decorator

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